How does healers have to die work
One very good rogue or one pretty good warrior could kill me. What are these people going to do if, when I get low on health, some paladin BoPs me? They are going to continue to swing for four or five more seconds, then realize they are getting immune messages and leave to do something else around the time BoP is wearing off anyway, then come back five seconds later when I'm at full health.
I'm not saying this addon isn't helpful. I just think it's pretty easy to overestimate how much of a difference it will make. Knowing to target the healer, and knowing who the healer is, don't do a lot if you can't execute when you get there. As a PvPer develops skill, they should be developing situational awareness at the same time as they develop better control of their character. You need both - and this addon only helps with one aspect of one of them.
Post a Comment. Greedy Goblin. Friday, May 27, Healers have to die. I found an addon named healers have to die.
It is extremely simple. They are the healers. As a DD you shall target and kill them. Hell, even as a healer you should target them and interrupt, CC them whenever you can. Why is it a post? Because of the insane amount of QQ spreading in the forums because of it.
I'm sure there is more QQ on blogs and other forums. You know, cheap, ban it! I mean I will definitely die more because of this addon than before. It made huge effect on our Tol Barad.
Previously the horde was defeated. Now they are devastated. I mean they attack and we hold 3 bases most of the time. More defeated than they were before the addon. Why does it help us win more? Because it has very disproportional effect on me healer and hordie healer for two reasons. I dropped inscription I have K gold anyway, no point milling for hours to have K , and got blacksmithing.
Upgraded my trinkets instead of other armors as they have the highest resilience upgrade, instead of , and of course have 2x2p bonus, netting me resilience. Of course, at the end I die, unless we wipe them very fast. But by the time it happened we won that battle. So, this addon made PvP healing much more skill-based. PvE healers standing in the back and casting are dead before they finished their second spell. So the horde random healers will be much more impared by this addon than we are.
This addon made PvP damage dealing also much more skill based. The one who has enough brain to not charge some random hunterpet but stand back near a healer and peel from him worth much more now. Secondly, being killed and forced to pillar hug while your HP is dropping and you barely cast a spell is not "fun". Babysitting healers is not fun either. If something affects them negatively, they hate it. However they should look how it affected their competitors.
This macro is a small nerf to good healers, and big nerf to bad ones. HHTD has made it harder for me to hide from the legions of stupid.
The theme of all of Cataclysm is: Bring friends. I did the same thing and found playing my Disc priest painful. Absolutely dreadfully painful. I had 10 deaths in a 7 minute long AV.
I half considered putting a raid icon on my own head Blue Square? I believe that, unless you are running a Rated BG, you should play the spec you find the most fun in battlegrounds. If healing gets not fun because of focus fire, you should switch to DPS.
HHTD author here, first thank you for this great article. One little mistake though: HHTD, by default, detects specialized healers only, not just anyone who casts a heal. You also say that HHTD is widely spread now, but from the statistics I have, less than 20, players have downloaded it.
The Curse Client says only 16, have it installed. For a comparison, Decursive is installed by , users from the Curse Client statistics. I hesitated a lot before adding the red cross to nameplates. As most people, I was thinking it would be really unfair to healers and that Blizzard would probably instant ban my add-on… But, after putting some thoughts to it, I decided to do it and see what would happen.
Now I actually think HHTD can improve the game, make BG more interesting and more dynamic, bring order to chaos… In this way of thinking, someone proposed to also mark friendly healers so they could be protected, I added this feature in HHTD a month ago.
WIth HHTD it creates the illusion of a team at work, illusion that may just vanish and become reality once people are used to it. A day where I had troubles targeting a healer in Alterac Valley, where tens of players are usually packed together, the HHTD idea popped into my mind…. There will be no default texts ready for use. In a few weeks I guess…. My first assumption is that such a switch would hide the source of hostile casts from the combat log so while not affecting the likes of meters or the friendly support your addon could offer in terms of highlighting the presence of your own healers it would certainly shut down the ability to recognise those on the opposing team.
Certainly that is judging from previous solutions to addon issues looking to be a very likely route they would take. Is there any information out there about this switch? The news about the 4. Lots of changes. Also, I think the download numbers are really interesting, especially since with every post about HHTD more people download it. I like what you said about how this exposes a weak mechanic in PvP.
No one can survive getting focus fired by enough people — not a healer, not a DPS, not a tank — no one. Keep up the good work with explaining strats even for the lowbies, and addons. But your ideas, strats and guides are very helpful for a N00bster like me. My experiences have been mixed there.
Yes, non BOA person here. I can work to get geared and enchanted but looking for solid strats concerning the low lv BGs. Anyways thanks for the info!
But, regardless of addons, I will still queue as heals. Oh my, I totally know that feeling. I tried out a Shadow spec on my priest… I was so bad at it. Now they need to see my green spells to figure it out and that takes a bit more. As a side note, thanks to whoever suggested that healers should mark themselves as such in the Blizz UI! I hope that if I keep doing it, people will get the hint and not let 4 hordies gang up on me. Very interesting post. Val, this is a great point.
Unlike PvE, the PvP world has the option of balancing itself when it comes to addons. To say that something provides an unfair advantage would imply that the opposing force cannot do something to compensate. For example, if you pick up DBM and start using it you will probably get better at raiding, and there is nothing that the boss can do to make it harder. In PvP if you pick up HHTD your team will probably get better, however your opponent can choose to install it as well leveling the playing field.
If you feel that you are at a disadvantage as a healer, make your own addon that consists of some horribly obnoxious notification that points our your attackers whenever you take direct damage or CC. I switched to healing battlegrounds about two weeks ago while leveling my Priest. Since that time the win ratio has noticeably increased. Am I the difference that makes the BG a win for the Alliance? As a healer I will go into situations that I would have steered away from as DPS because I can make enough of a difference to turn the tide of the battle.
Not only does it help targeting the healers but it also serves as a reminder when you get distracted chasing that Mage across the BG that keeps sheeping you.
If the opposing team knows what they are doing I expect it. The frustration comes in when you are not getting help from your team. If I am being attacked I worry about my own survival and reposition myself so I am obvious to my other teammates. Sometimes this makes a big difference in getting some help. I have found playing certain classes well does make a difference. Well, not entirely because of it.
Psynister touched on the first idea that popped into my head when I read this. Take a paladin or druid with a tank spec and pop a few heals to draw the fire of groups relying on this add-on. Basically use it as a taunt. Any time they spent killing me was time the rest of my team was free. I wasted their time, and pulled them out of position. Job done. Someone started yelling at the few of us until me and others pointed out that 3 of us were tying down 8 of them, and that they could go 4-cap the field which they did.
But I have to ruminate on whether or not I should since my last blog post was… decades ago? You really were very thorough and tied it in a neat little bow at the end of the whole post. I assured him you were the BG Guru. The defense against HHTD is also informational. If your team could see when your healers were getting targeted and trained, they could base their decisions with that in mind.
If HHTD makes healers stand out in a crowd, the antidote is to know when one healer is being targeted by a significant number of enemies. Sort of like threat meters for PvP. If the top target is a healer, the local dps could automatically see that and choose to peel, intercept, cc. The opportunities for that are few but, if we can bridge the information gap, some people will start to defend us when we ask.
Seems to me that the first step is to put timely information into the hands of people who can set an example. I got suckered into attacking a Prot Pally as the healer once, and that was just enough for me, thank you very much.
Hello, love the blog and read it very frequently. I just wanted to mention, onthe topic of winning Tol Barad, that I just won a 5 minute offensive battle. The reason? How long until they ban this in TB now that many guilds are above level 20? It boggles my mind. I agree. Healing can be tough, you often have to focus on keeping yourself alive before you can keep anyone else up!
Very interesting stuff as I have gotten back into PvP on my hunter. Gona try HHTD, but idk. Awesome stuff Cynwise, I started reading what I thought would be just a litlle of this blog and ended up reading the whole article lol. Using nameplates has other advantages in addition to HHTD. The only downside is you have to get used to parsing that information on your screen, and if you play on a little screen like I do , it can be kinda overwhelming at first.
Sure, you may say, addons like vuhdo makes it harde for dps to kill people, but in all honesty, do you see dps quitting BGs because that addon makes the game unfun for them? I am a long time BG healer, but i am just not having any fun anymore. The instant i cast a healing spell, i get focused, interuppted and cced and normally die within about 10 seconds.
Healing just isnt fun anymore. I find myself just playing my dps offspec when i gear up a healer for pvp, and just wont go back to BGs as a healer at all once ive got my gear. The sad thing is, that if blizzard dosnt break this addon, it will become obelete, as healers in BGs will become so rare it wont be worth the memory for dps players.
I do play several healers in PvP, though none as my main. I maintain that any addon which makes things easier for a player in PvP makes it harder for their opponents, and so banning HHTD on that ground raises questions about every other PvP addon out there. For example, Gladius tells me if their trinket is up, DR tracker tells me what the diminishing returns are on each character, and Need to Know lets me coordinate my CC with my teammates.
Each one of those provides me with information I can use to kill an opponent, making it not fun for them. Thanks for the comment, I appreciate you taking the time to consider the other side of the argument. Gaining information is one thing, basically having their head handed to you on a silver platter is quite another.
That is rather broken, if you were to ask me. There is, quite literally, no interaction needed and the marking is completely automated. I have to be especially picky due to being on a router and sharing the net while I shammy heal with my partner who tanks. Then they turn on the rest of the group. I then respawn and often am killed before I get very far out of the graveyard. This is a consistent thing. I normally like healing, even when no one is helping me, due to it being so hard for the enemy to take me down.
As a shammy, I look around. I see a priest casting something, I hex them or interrupt it, I then shout out for someone to kill them while I protect their hides.
I use the addons Clique and Grid to help me heal, it does not give me an advantage over one type of character in a game. It gives me an overall advantage of ease to mouseover toon pics and tap the keyboard while running.
The difference is rather obvious I feel. This is me being squishy in comparison to a pally…chain vs plate? They are overall helpers. They allow the game to run for those who have little time to sit down with encyclopedias of game strat and often having yelling kids in the background. DBM is one such addon that I did without for a long time before I had our baby boy and suddenly my attention was split and the warning sounds really helped make those quick decisions. It targets one kind of thing only and removes simple observation that is now taken for granted.
DBM tells us what we can see anyway, just with nice sounds. Great article! From a pure ranged DPS perspective, tools like this make it easier. When it tells you that you have a debuff on you, you have to know if it means to run to the group, run away from it, kite a fire, stand in a certain spot, other people need to know if that means to run to you, run away from you, dispel you, spam heals on you, etc.
HHTD marks a healer to kill. It somewhat takes that need for the situational awareness out of the BGs. How would you not want that? Seriously, why would you have this off? Announcer and Name Plate Hooker are both On. Get HHTD so your friends can live. It is hooking into nameplates and modifying them if someone casts a specific type of spell, NOT communicating that info across clients. HHTD is pretty tough to fool.
The lua code looks for spells that only healing-spec healers use, or a certain amount of healing from the base spells. HHTD detects friendly healers. Now you know just how good of a job it does. Share this: Click to share on Twitter Opens in new window Click to share on Reddit Opens in new window Click to share on Facebook Opens in new window Click to email this to a friend Opens in new window. Like this: Like Loading September 16, at am.
I find new uses for it on every character. September 18, at am. Thanks for the comment! I dunno. I never even checked into this, despite having HHTD installed forever. Guess whose fixing her settings, like, NOW? September 16, at pm. September 18, at pm.
That, and BgGlad, both look really interesting. September 19, at am. September 20, at pm. So bad. No more! Healers, I choose YOU! September 20, at am. September 27, at am. Healers who simply use their fastest and most powerful heals will quickly find themselves out of mana, powerless to aid themselves or their allies. Healers must therefore strike a fine balance between speed and efficiency, often risking the lives of their charges in order to ensure their mana will last the fight.
In the heat of battle, healers also have the unenviable responsibility of triage, making split-second decisions as to who will live, and who must die. It is often not possible to save every target, and there are times when even the best healer must allow one of their charges to perish, in order to save the others. In this sense, healers are those that stand between each player and their imminent death; and while they can bend the forces of fate a little to their favor, when there is nothing more that can be done, it is they who must decide who is to live, and who is to die.
For this reason and many others, the role of healer can be the most stressful, unpopular and unappreciated of all. If the healer is doing their job right, no-one will even notice they are doing it. This means that healers are rarely thanked for their efforts, with the only visible proof of their labours the fact that their allies are still standing.
Because the healer serves as the last line of defence between players and their untimely deaths, healers can also be the subject of anger and abuse from players, even when those players are entirely to blame for their own demise. When everything goes wrong, the healer may be held responsible for not miraculously saving the group. However, experienced players know the difference between their own mistakes and those of the healer, and anyone who has served in the role knows the challenges of healing a tough encounter.
Healing is perhaps the most critical and responsible role of all. In the course of a tough fight, it is possible for several DPS to perish, and the party still to triumph; it is possible even for the tank to die, and for others to step up to take the brunt of the enemy's attacks.
But without a healer to keep them alive, any group is likely to meet a swift and ignominious demise. Being a healer takes guts, quick wits and nerves of steel. It means taking responsibility for the survival of the entire group, and knowing that if things go wrong, you may be blamed. Being a healer requires maintaining a constant awareness of multiple targets, numerous cooldowns and a plethora of debuffs.
It means anticipating incoming damage and predicting the behaviour of your teammates, playing a constant game of chicken between urgency and efficiency, gambling the lives of your teammates against the speed of your reactions.
It means living on the fine line between life and death, constantly weighing the value of speed over longevity, the value of one life over that of another. Being a healer is quite possibly the most stressful and most under-appreciated role of all.
Nonetheless, it offers a unique challenge, and the opportunity to earn the praise and respect of your teammates. A good healer is capable of turning around any encounter, creating an indomitable team of adventurers who can take on anything.
As the person most directly responsible for their team's survival, a skilled healer can single-handedly save their party, their quick-thinking and mastery of their abilities sweeping their group from humiliating defeat to jubilant triumph. A good healer may stand in the shadows, but they alone are capable of raising their team into the glorious light of victory. While much of the above applies to both PvE and PvP , there are many differences between the two types of play, and healing is no exception.
Many PvE concepts do not apply in PvP, such as aggro , pulling and in most cases the role of the tank , while others are still present but in quite different forms. Additionally, the many different forms of PvP, such as arena, rated battlegrounds, non-rated battlegrounds and world PvP, each require a different approach from the healer. Players should remember to consider the many talent and glyph choices available, with some options that seem useless in PvE proving invaluable in PvP.
Both in PvE and PvP, the healer's job is the same: to keep their team alive. However, while in PvE there is usually a single target for the enemies' attacks - the tank - in PvP this is rarely the case. Perhaps the biggest difference between PvE and PvP healing is that in PvP, the healer themselves is very often the prime target of the enemy's attacks.
While a boss is easily taunted by a skilled tank, in PvP players will often seek to defeat the healer first, making it easier to then down the rest of their team. This can shift the healer from standing safely on the sidelines to suddenly finding themselves pulled into the thick of battle, expending every defensive cooldown at their disposal simply in order to stay alive.
Alternatively, healers may find themselves being sidelined entirely, with a skilfully arranged sequence of interrupts , silences and crowd control abilities locking them out of combat, preventing them from healing their allies when they need it most.
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