Where is kiel hyre academy
After that, you'll see three rooms. First one is a bedroom just go west from the dog , the other is a library south and then east , and the other is an office with some cilinders on it just go south, and then west. Enter the office , it is the second room.
Click on the desk. At the bottom left of the room, click on the box and use the Old Bronze Key to obtain the Green Keycard. Go to the library room and examine the bookshelf. Enter first the "Cottage Key" and then the "Green Keycard". Go to the bedroom and click the drawer beside the bed.
Head back downstairs. You have to pull the swords four times in the correct order according to the poem. The sequence may vary in every player:. The second poem in Step 30 tells you which sword "kills" each snake, meaning where you have to enter them, but by their trait, not their order:.
Click on the right one, "press button" and key in little lost devil and a number code would be revealed. You are now finished with your investigation in the cottage, get out the room, go through the western portal and south to go out. Use the pipe to climb up her room through the window.
It may take several attempts. Try to talk to Elly again. Tell her what she said to you in Step 16 , in my case, Wake up, Elly! Click on one of the graves , enter Yellow Keycard first then enter the code Key in Blue Keycard to enter the Heavy Door. Talk to them, and show them the Golden Key you got from Elly. Key in Red Keycard to go to the other side. Kiel Hyre would slide a Metal Fragment in the gap below the door.
Go back to Allysia and give the Metal Fragment to her. You are almost done with the part one of the Kiel Hyre Quest. Almost every corporation and organization tried to get their spies to enter the academy, but all of them were rejected. The school has a special curriculum, which allows students to specialize in whatever subject they wish to expand their knowledge on.
Because the school itself is so luxurious and expensive, security is very tight. Beneath the academy and its dormitory lies the robot factory where Kiel produced his First and Second Generation robots. It is also the place where Kiel Jr. Talk to Kiel Hyre, and answer the questions he has for you. Allysia will explain about the mechanical dolls but you don't have to speak with her for the quest. After you're finished talking with them, walk outside and you'll fall unconscious after being hit in the head.
Finding yourself in a tiny room, talk to the Mysterious Woman. You can choose either option and she'll explain about Kiel's company and its ties to Rekenber.
You end up telling her everything anyway After agreeing to help, she'll tell you her name is Mitchell. Note: You're able to re-enter the room after you have talked with her once. Talk to the Steward and ask for Mitchell. If you haven't talked to her yet, you can simply go back to Kiel Hyre and leave the room to get abducted again. Talk to Mitchell again, and she asks you to go to Juno to investigate a woman who knew the real Allysia thirty years ago.
Talk to her once more to take the airship to Juno. Head back to the Kiel Mansion in Lighthalzen and talk to the Steward. Choose Mitchell and tell her what you found. She sends you to talk with Kiel. Talk to Kiel, and he tells you the whole story. He then asks for your help to stop his "son", gives you a 1 Power Device and opens a portal for you to enter.
Click on the Receiver next to the bed. This will summon an Alicel and Aliot. After the summoned monsters are dead, 1 Black Keycard will drop from the receiver.
You will need a total of 4 Black Keycards for you or your whole group. Click on the vase next to the bed, and when prompted, read the message on the bottom by turning it upside down.
Open the chest at the bottom of the room. The password to open it is " open the door " in case-sensitive, google what case-sensitive means if you don't know.
You will receive a 1 Toy Key. You will need this Key for the second door. Open the door at the end of the room and use your first Black Keycard and make your way to the next room. If the door doesn't open, make sure all the monsters are dead before proceeding, and that you have the required keys. On the way through between rooms, you'll encounter a small number of monsters. In the room, you can open this door by typing in "Toy Key". When asked, input the following to be allowed into the building:.
At this point you will overhear one student, Elly. She will tell you the following items are required for her baking cookies, and where you can get the items. Go to the Juno Bar again and select "I need more wine!
The bartender there will give you some more Culinary Wine and pay you 1,z for making the delivery. Tell her "I'm here for Elly Cezu needs you to go to Lighthalzen for her. In Lighthalzen , near the top right of the Slums area, you'll find Windmill Owner Mills in front of one building lighthalzen Tell him "I'm here for Cezu Give the box to Cezu in Juno, and she'll make out a separate box with the Flour and Eggs you need for Elly. Bring the items and Delivery Package back to Elly in the Kiel Hyre Academy the guard should let you in freely at this point , and Elly will give you 5 of the Well-Baked Cookie she made.
Don't worry if you misplace or use these cookies. Talk to Elly again, because she feels she can trust you, she wants you to deliver the cookies to her gramps Kiel Hyre at his Cottage. Answer "Do you want me to? This is 1 map north of the Academy, just left of center. Talk to the Guardsman on watch at the Cottage. Tell him "I have an appointment with Kiel Hyre ", followed by "Yes". He will tell you he is not in.
Return to Elly with this news. She will give you a Cottage Key. Bring the letter back to Elly. Speak to her a second time and she'll find something weird. Ask her "What's with this academy? Speak to her a third time and she will then ask you to go back to the Cottage and look around. Go back to the Cottage, and enter in the door to the left. This time, when you are down there, investigate the bookshelf at the left side there are four "Book" that you can talk to, they all work.
You may need to check several times, but you should find a switch. You'll need to click on the wall to activate it. As soon as you enter the Cottage, you'll find yourself in the kitchen. Look behind you, and you'll see some boxes. Buy some of the Pet Food here if you do not have some already. Outside of the kitchen, along the wall you'll find a map of the world. You'll find something hidden but you can't get to it without damaging the map.
Return to the map of the world. Investigate it again, and this time you will find a hidden paper with a poem. South of this point, you'll find a small indoor garden. Investigate the pool, and "Pull Handles". Pull the on the "Left Handle" and the pool will drain, "Investigate" to find a button.
You should be able to go upstairs now. Go out the portal just to the east of the pool and through the portal accross the hall. At the top of the stairs, you'll find a dog guarding the path, "March Forward". Not wanting to alert the guardsman outside, you need to find a way past. There are three rooms upstairs, a bedroom, an office, and a library.
Search through the documents located on the desk, and you'll receive a blank piece of paper with the Kiel Hyre seal on it. You'll obtain a Green Keycard. Investigate this bookshelf. You'll find a suspicious book 'To Elly', "Examine Book".
When you return the book to the shelf you should "Examine Steel Surface". When you open it you'll see two keyholes, "Try All Your Keys". You will obtain a small Steel Box. Look beside the bed and you'll find a Drawer. In the same room, you'll find a 'Medicine Chest' lined with potions, you'll speculate that the blank document must have secret writing, select "Of course!
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